Unity Tutorial 01
So what I have been doing for the past day and a half was making a little simple car game on Unity. What I basically had to do was I had to program a car moving side-to-side on a floating road, trying to avoid or hit the obstacles in the way.
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Doing all of this I also became familiar with the Unity editor and the workflow, I then learnt how to create the new C# scripts and do some other simple programming. By the end of the Unit tutorials, I was able to call the basic functions and declare but also tweak new variables to modify the results of those functions.
Doing all the tutorials was an overall 4 hours. The things I had to do were:
- To create your very first game project in Unity Hub. Select and position a vehicle for the player to drive and an obstacle for them to hit or avoid. Set up a camera for the
Unity
player to see through, giving them a perfect view of the scene.
- Make the driving simulator come alive. Learn writing in C# scripts, changing the vehicle’s position and allowing it to move forward. Add physics components to objects, letting them collide. How to duplicate objects.
- New C# script for the camera, which will follow the vehicle down the road and give the player a proper view of the scene.
- Gain control of the vehicle. To detect when the player is pressing the arrow keys, then accelerate and turn the vehicle based on that input.
Overall this Tutorial was very easy for me I was happy doing it I just know the ones after this are going to be harder but Im up for the knowledge and creative included! 😃Maybe more of them would have more detail and harder problems.
Goodbye 👋
- Tochi
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